The max level 60 characters who only log in to raid with 20+ do not contribute to server health or community anyways at least not to the population of startup players who would easily be hooked on the game if there was a ton of action beginning at level 1.
Mad players would be guys with lots of valuable droppables who don't want to lose it....they can probably adapt like everyone else.
I think we would gain as many players as we lose, probably more. Game becomes dynamic and exciting rather than stagnant and boring.
With item loot, there is a reason to engage in PVP combat rather than just avoid it, and then use it to disrupt raids at level 60 like the current game.
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Quote:
Originally Posted by Rogean
Lost but not forgotten.
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