Thread: Hard start.
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Old 12-16-2014, 06:28 PM
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Sarnak


Join Date: Mar 2012
Posts: 426
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Adventurer's Guide to Leveling
I was always curious if the true adventurer at heart could travel the whole of Norrath as they leveled without taking far too long to progress. This could be the answer! [1]
Here are the rules. Suggest a single zone and spot in said zone to level a single level after 10. This zone can only be used once, so if you see it on the list think of something different! The goal is to make a list of the ultimate journey where you and a friend can go and adventure while gaining a level in a different zone for each level from 10-60. We can do this, there's over 80 zones in Classic/Kunark!
No speculation, you actually have to have gained a level at a reasonable pace in the area you suggested with a un-twinked duo/group. For instance, a bad example would be suggesting City of Mist from level 24-25. Make it feasible so that a new player could take a friend to your spot and gain a level there. Can we create the ultimate leveling adventure? Will update with posts, I will start:
theguyy / community

10-11 Crushbone(entrance mobs)
11-12 Blackburrow(bottom of ramp)
12-13 Western Karana(bandits east of Misty Storyswapper)
13-14 Befallen(entrance)
14-15 Unrest(entrance)
15-16 Kurn's Tower(main floor)
16-17 Erud's Crossing(wisps)
17-18 Najena(elementals)
18-19 Lesser Faydark(sisters camp)
19-20 Oasis of Marr(orc highway)
20-21 Upper Guk(squire camp)
21-22 Mistmoore(zone entrance)
22-23 Lake of Ill Omen(beach north of FV)
23-24 Overthere(trash near warsilk)
26-27 Gorge of King Xorbb(evil eyes)
27-28 Everfrost(random mammoths)
28-29 Warsilk Woods(giant fort)
29-30 Rathe Mountains(giant skeletons near lake rathe)
30-31 Highhold Keep(goblins or guards)
31-32 South Karana(splitpaw spires)
32-33 Solesk's Eye(first goblin room)
33-34 Infected Paw(up to double doors)
34-35 ...
35-36 Lower Guk(dead entrance)
36-37 Frontier Mountains(giant fort)
37-38 ...
38-39 Ocean of Tears(spectres)
39-40 The Hole(elementals)
40-41 Oggok(bouncers)
41-42 City of Mist(courtyards)
42-43 ...
43-44 ...
44-45 ...
45-46 ...
46-47 ...
47-48 ...
48-49 ...
49-50 ...
50-51 ...
51-52 Nagafen's Lair(bats)
52+ ...
Bubbles

Level 1: Akanon Underground
Level 2: Greater Fay
Level 3: Steamfont
Level 4: Misty Thicket
Level 5: East Freeport
Level 6: Crushbone
Level 7: Butcher Block
Level 8: Kith Forest
Level 9: East Commons
Level 10: Nek Forest (zombie ruins by EC zoneline)
Level 11: North Ro (Scarabs, bandits)
Level 12: South Ro (derv camps)
Level 13: West Commonlands (more dervs, or deathfist orcs)
Level 14: Dagnars Cauldron (goblins and rats and skellys oh my!)
Level 15: Erud's Xing (Wisps)
Level 16: Lavastorm (anything within 5 square miles of najena.. altho druid rings is a great pull spot, ppl port in who can buff + sow!)
Level 17: Najena (elementals and TTs)
Level 18: Lesser Faydark (Nybrights still give light blue here, can swap out 17+18 and hit LF at 17 and najena at 18 i guess)
Level 19: East Karana (anything not currently being kited by a bard, reavers and such /con the best at 19 tho)
Level 20: Highpass Hold (orcs or gnolls, you make the call!)
Level 21: Unrest (1st floor if solo, fireplace if grouped)
Level 22: Mistmoore (zone in to GY)
Level 23: South Karana (chickens!)
Level 24: West Karana (ask a druid to track something blue, it's there somewhere)
Level 25: Lake Rathe (more chickens, different zone)
Level 26: Everfrost (Mammoths, higher level orcs. bonus points for ganking the vengeful soloist out of spite)
Level 27: Beholders Maze (Evil Eyes, PBBs for all!)
Level 28: Rathe Mtns (Giant Skeletons, drakes n such)
Level 29: Cazic Thule (Lizards)
Level 30: Runnyeye (goblins)
Level 31: Permafrost (goblins)
Level 32: Sol A (goblins)
Level 33: Highkeep (guards or goblins, choose your own adventure)
Level 34: Split Paw (gnolls)
Level 35: Lower Guk (zone in or bedroom/spiders in a group)
Level 36: OOT (specs or seafurys in a duo/group)
Level 37: Feerott (specs or bouncer hurd)
Level 38: West Freeport (It's not EQ without at least *one* level of killing guards or warrior guild npcs)
Level 39: The Hole (elementals)
Level 40: Oggok (Bouncer smash yu!)
Level 41: Oasis (Specs or Sand Giants or DW goblins)
Level 42: Kedge (kill fish i guess, i always avoided this zone like the plague.)
Thats pretty much it for old world.. Using Kunark is cheating IMO.
Orruar

I have an alternate progression which doesn't require much travel between the zones, particularly in the earlier levels when travel is more dangerous and difficult. Once you get to 35+, travel is easier and so the gaps become larger. Many of these are probably not ideal, but I'm pretty sure they're all doable with a solid soloer or a decent duo/trio. Certainly some will be slow.
Level 10: Qeynos Catacombs
Level 11: Qeynos Hills
Level 12: Blackburrow (elites)
Level 13: West Karana (bandits)
Level 14: North Karana
Level 15: East Karana
Level 16: Gorge of King Xorbb
Level 17: Runnyeye
Level 18: Highpass Hold
Level 19: South Karana
Level 20: Lake Rathe
Level 21: Feerrott
Level 22: Cazic Thule
Level 23: South Ro
Level 24: Upper Guk
Level 25: Warsliks Woods
Level 26: Dalnir
Level 27: LOIO
Level 28: Frontier Mountains
Level 29: Nurga
Level 30: FV
Level 31: Unrest (hags)
Level 32: Mistmoore
Level 33: Kedge
Level 34: OT
Level 35: EJ
Level 36: TT
Level 37: Kaesora
Level 38: SolA (gnomes)
Level 39: Rathe Mountains (hill giants)
Level 40: Paw
Level 41: Oggok (guards)
Level 42: DL
Level 43: Droga
Level 44: Butcherblock (guards?)
Level 45: OoT (seafuries)
Level 46: Kithicor (undead?)
Level 47: Everfrost (ice giants)
Level 48: Permafrost (animals)
Level 49: Hole
Level 50: Lower Guk
Level 51: SolB
Level 52: CoM (upper)
Level 53: BW
Level 54: Skyfire
Level 55: TD Raptors
Level 56: KC
Level 57: Chardok
Level 58: Sebilis
Level 59: HS
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