IMHO it's one per raid cuz shamans all seem to play alts because "we have so many Shamans so I can play my ______" LOL.
One shaman per raid is awful, constant canni-torpor trying to get everyone buffed, with half the raid is unbuffed because they won't send you a tell with what they need until AFTER you demem all your buffs to get spells up for actually helping fight mobs.
Then generally the raid will zone in / port up when you're LOH / LOM and canni-torporing wildly, so ppl will be wondering why you die first while you try slow all the crap that they pull and it all starts beating on you before you can get Torpor off.
If you make it through the break in, Shamans have a lot to do with patch heals and slow on inc mobs that don't go down fast, as well as keeping buffs on people. If there's another shaman in the raid, I make it my special job to keep targetting all the chanters in turn so a heal can keep them alive when I see them getting whacked from a mez or pet break.
Shamans really shine in emergency situations too, like when the monk pulls a bazillion mobs in Fear and all of a sudden the chanters are dead and the clerics are getting hammered! In jumps the shaman rooting and AOE slowing (ghetto mezzing) everything, while they patch heal everyone to keep the raid alive. When the Shaman(s) go down, you know you're f*cked, hope a cleric got out alive!
My $0.02 anyways.
Regards,
Mg
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