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Old 11-09-2010, 05:05 PM
Lagaidh Lagaidh is offline
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Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
You mean new player models I assume, when you say new graphics? Those were optional, so to each their own eh? I personally liked some of them and disliked others. (New ogre is definitely an improvement, imho).

I agree with you regarding the bazaar and instant travel. Although the Nexus based travel isn't anywhere near as bad as PoK. At least with the nexus you often had to wait 10 minutes for the port up to the nexus, and then wait another 10 minutes for the port back down, and it was only between four main locations so there was still a lot of travel required after using the nexus. Basically it was a way to avoid boats.

As for the lore, I never really paid attention to that. To me it was no different than Kunark or Velious (new continents with strange creatures on them). As far as I am concerned, it might as well have been just another continent.

I fail to see how Vah Shir are any worse than Iksar? I mean really, catlike humanoids or lizardlike humanoids.. both are fairly lame conceptually.

What I don't see are any complaints about the CONTENT of the expansion, or AAs, or horses. I know I personally thought AAs added a lot to the game, and I definitely enjoyed the various zones and raid content that were part of Luclin. Ssra temple was a very well-designed zone, and although Vex Thal was a bit of a grind-fest, it was (once fixed) still a great raid zone.

Personally I'm not that big a fan of mounts, but I know a lot of people liked them.
I know I'm way late to the thread, but you answer your own question to a degree. For me, Luclin started the decline of EQ:

- Bazaar: No more haggling or sale-skill. This was the first feature introduced to the game whose sole purpose was to reduce player interaction for one of the core parts of EQ; namely, the player-driven economy that was such a draw. People forget how proud Verant and then SoE was of the player driven economy. It was a proving point that the game world was truly alive.

- AAs: I see both sides of this coin, but at one time, these ended up like being a Manastone in vanilla EQ. You didn't have a certain AA? Fuck you. You're not raiding with us. Even if AAs could be acquired by anybody, unlike the Manastone, in the early days, many players wasted AAs on crap that was of no benefit. The "maps" of best AAs per class were not made yet. XP is, was and will be precious. It's what we bleed when we die.

For me it was killing a big social aspect of the game (bartering) combined with what would be a specific set of requirements to keep up with the Joneses (AA) that started killing EQ for me.

I personally would hang on through DoN as an active player and sporadically for another two expansions. I swear I would become IRL sad when I'd go through the EC tunnel later on.

Imagine my joy at finding p99.
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