Quote:
Originally Posted by Dumesh Uhl'Belk
[You must be logged in to view images. Log in or Register.]
Two reasons:
1. Back in the day, one of the features of EQ was that it was a persistent shared world. The world had its own integrity regardless of which, if any players were there. Mobs spawned, the day night cycle continued, etc etc. Any player that went to any particular area of the game world would see the same thing (including other players). When different players are using different character models, then that takes a little bit away from the shared experience. Suddenly, all the players in a given area aren't seeing the same thing anymore.
2. I take a sense of ownership in my avatar, as I believe most players do. I want everyone that I interact with to see my avatar looking the way I chose to make him look. For instance, maybe I choose the salt and pepper (well red pepper anyway) bearded barbarian and want to role play myself as the gritty veteran who's past his prime, but you have luclin models on and I look like a 28 yr old clean shaven musclehead with a pony-tail. Certainly not everyone, but a lot of us want this principle observed.
As I posted in the other thread, if luclin models ever appear on this server, I would love it if there was a way for all models to be enabled and displayed based on the choice of the player whose avatar is on screen, not the choice of the person running the client. However, that is more of a philosophical position as the coding obstacles are almost certainly too high to justify the effort.
|
Dumesh, how do you know people, even if using classic models, perceive them as you do?
How do you know the way you see the color red, is the way I see the color red?
You dont. Meditate on it.