Quote:
Originally Posted by fadetree
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Well, its not classic because it doesn't strip the buffs in the correct order? Sorry, H., I had no intention of 'posting garbage'. If you look at my post history I don't really make a habit of that. Excuse me if this came off badly.
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It does you just aren't seeing it that way.
I explained this in a previous post.
1. JBoots (8)
2. Grim Aura (7)
3. Heroic Bond (6)
4. Symbol of Marzin (6)
5. Visions of Grandeur (4)
6. Clarity II (5)
7. Strengthen (1)
8. Resist Magic (4)
9. Resist Cold (2)
10. Resist Fire (2)
11. Regrowth (8)
Imagine you have these buffs, and the (X) is the number of counters each buff has. This is a random roll between 1-8 on every spell.
When a mob casts Cancel Magic on you, it has a roll of 1-4. Let's say it rolls a 4. This roll means that the dispell will work, top down, removing 4 counters from your buffs until it goes through every buff or it removes one.
1. JBoots (8-4=4)
2. Grim Aura (7-4=3)
3. Heroic Bond (6-4=2)
4. Symbol of Marzin (6-4=2)
5. Visions of Grandeur (4-4=BUFF REMOVED)
---Here the Dispell ceases cutting down your buffs---
6. Clarity II (5)
7. Strengthen (1)
8. Resist Magic (4)
9. Resist Cold (2)
10. Resist Fire (2)
11. Regrowth (8)
Had your JBoots rolled a 1 instead, they would've been removed first and no other buff would've been touched.
The "problem" right now is how those counters are determined.
Clickies - IMO - should always roll a 1. So that if they are in top slot they are removed first guaranteed. Which feels pretty classic.
Normal Buffs should have rolls weighted based on level. 50+ buffs should be a 6-8 roll. 1-20 buffs should be a 1-4 roll. Etc. Probably should take into account the caster's level and level of the spell. A 60 player casting a 60 buff should almost always be an 8 for example.
That's just how I think this current setup should work to reflect somewhat what we had in classic.