Quote:
Originally Posted by Kerrik
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I'm one of the apparent minority that liked something about pretty much all of the expansions (Legacy of Ykesha is the one I had the least use for). What finally drove me to quit EQ after 9 years was first the fact that so many of my friends had left that it was getting hard to regularly find people to group with (far too many people were boxing/running mercs and weren't looking to group much) and second the fact that Sony was introducing a micropayment system where you could buy items/advantages in-game with real world money. Yeah, the store had crappy items initially, but I strongly believe that no one should ever gain any advantage or bonus (be it better gear or extra experience, etc.) simply because they opened their wallet more than the next player.
If the consensus once Velious is open is to stop, that's fine. If the P99 admins and community decides to continue after Velious (either following the original Luclin+ progression or modifying it to remove the parts that many people dislike, like easy travel through PoK) I'd be fine with that as well. But that's really an issue for down the road, after Velious is out for a while and people had had the chance to explore the zones, do the quests, etc.
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It's actually ironic that players in the US believe that the whole micro-payment idea is wrong. Video games are played for fun/satisfaction. If having a certain item/more plat makes the game more fun to a player then why is it wrong that they get those items by paying real money for it. It's like paying for content. If you think about it, it's actually strange that US player are in support of an equal-pay system (subscription-based). "Earning" gear/plat could be seen as work - don't people work in real life too? Why can't goods and services in the real world be traded for goods and services in a game world. It's free trade, straight up.