Didn't read all but first page, I will say I am a bit bummed and have not even logged on my rogue once since red came up because I saw how annoying pvp was on beta alone. I have however had the chance to play my SK a few times (level 54) and he has had very few darkness resists on anyone. I popped a engulfing darkness on a bard who claimed he had 1 guardian rhythm song running at the time no idea true or not, but at the same time he had me perma consonant chained while I had 135 MR.
Yes rogues were insanely strong partly due to double backstab and the ease of it only taking an epic to kill someone, literally. But the new hitbox is a bit small, way too small. What are rogues used for in pvp now, wait for skybow ranger or tstaff monk or a warrior kick stun, then run up to non moving target to ensure 100% hit or try and get lucky jousting backstabs on others?
Dunno, I saw it on beta and called it immediately when I tested hitbox that hybrids would rape pure melee, and casters would rape all else in return provided mana enough. Can't wait to see epic mage pet velocity raping everyone since its basically a auto stick that won't get too far away messages. That is assuming a bard or enchanter can't load a level 15 charm and instagib an epic mage pet.
As far as rogues go "rushing" into groups and killing 1 player let alone 2, That usually consisted of shit groups with AFK people not minding the zone OR a rogue using a duelist(cooldown timer!) at a shot to get a kill. Some groups are easier then others. You see a rogue zone in thats hostile while your group is exping, DONT FUCKIN SIT DOWN
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