Thread: Spells: Spell Resist changes
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Old 12-05-2014, 03:49 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Thought they were using a spell data file pulled from an old Harddrive.

But these spell files have proven inaccurate for unknown reasons. Plenty of spell changes have been bug posted and verified recently, so they aren't exactly infallible.

My whole point though was, that having Lures on dragon AEs in Classic and Kunark makes no sense. Resist gear is very weak, people wouldn't be able to resist much at all with -150 on Nagafen's fear back in the day. People would all effectively have 0 resists unless with a baed against these AEs and that simply wasn't the case.

Velious starts to make more sense when gear gets better and they want to make mobs harder. VP I'm still kinda iffy on. I'd tend to lean towards those resist mods being added without them having any lures in the first place (since literally none of those AEs' histories in Lucy show that and Lucy is pretty damn accurate for the history... They would parse every spell file after every patch and run a comparison to see changes I think). Gorenaire's AE I don't quite get either as it has a -150 mod. Pretty sure people talked about it being not too bad to resist back then too.
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