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Old 12-05-2014, 02:12 PM
Tavrin Tavrin is offline
Aviak


Join Date: Feb 2012
Posts: 50
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Quote:
Originally Posted by slizzy [You must be logged in to view images. Log in or Register.]
I still don't understand why a melee that has been stripped of buffs (IE no resist magic) and is tashed thinks they should be totally immune to any and all CC...Oh yea, it is 'classic' I keep forgetting as a caster!

Back to meleequest and bowquest.

They way I remember 'classic' was no casters and all melee too, my memory is just a bit foggy I guess.
CC's didn't land on live against geared opponents unless you could coordinate a tash + malo after pillaging all buffs; and even then it was iffy if the person was well geared.

The reason this server is meleequest has nothing to do with the MR resists, it's due to AC not working and hit rate being way to high; at least in the general sense, there may be more to it with max hit % as well or avoidance calculations.

Melee's here simply do massive amounts of damage compared to live. The hitbox changes have helped since it makes the melee have to work a little more, but didn't fix the core issue.

If the melee damage was brought in line with what was experienced on live, the need to CC so you don't die in 2 rounds to a rogue isn't needed.

Making it easier to CC while keeping melee damage high is the worst of both worlds, and turns this server into an assist train splatfest where pvp lasts seconds.
Last edited by Tavrin; 12-05-2014 at 02:14 PM..