I thought up enchanter/pally/druid yesterday evening and really like it. When I'm not around, my friends can duo as enchanter/druid. They'll have quick and cheap travel and powerful duo leveling. When I am around, we can trio or pick up more dps for dungeons. As a paladin, I'll be able to pull, tank, and use stun/blind to help keep the enchanter alive on charm breaks. From 46 on, I'll be able to help a little to reduce downtime with free clicky heals. I'd love to play a puller to better learn the layout of dungeons! Also, I'm primarily concerned with our trio's power in the early to mid levels, since a)if we're too weak my friends might get bored and quit and b)once they hit 50s I can always switch over to my shaman. Early and mid levels should feel entirely OP with paladin using sword of skyfire then baton of faith and some 5/55 rings, all of which I've already got laying around. The simple velious 'epic' for tunare half elf pally also greatly appeals to me.
I'm guessing that in late game camps a druid-ench-shaman (my shm) would absolutely own, especially if I ever get torpor.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid
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