I remember mobs running away at a relatively slower speed, and then slowing down the closer and closer to 0% health they got. once at like 2-3% they would be stopped. But messing around in KC today, we had a couple mobs that seemed to be running near full speed away at 15% health. One got in water...that was game over.
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Showa - Necro
Made - Monk
Maud - Shaman
Agoraphobia - Rogue
Refund - Enchanter
Stryche - Shadow Knight (Current toon)
<Azure Guard>
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