Because that was some of the thrill in the game.
Going into Blackburrow completely blind as a barbarian was an intense adventurous feeling. Getting lost in the dark woods of Nektulos was frightening as a low level Human who ventured too far.
For many, that immersion is what hooked them on EQ. That thrill or fear brought on by the darkness. For the meta questers who have BIS everything and calculated the hate per swing on their weapons, they will probably just modify how their computer handles gamma -- it's a quick change -- and not have to deal with it.
They admit the implementation wasn't the best, but the goal they were trying to achieve (classic darkness), is something still worth pursuing.
Sit camp and stand cast, just parts of the game. Just like fizzles, gate fails and resists.
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