Thread: Game Mechanics: Rogue hide
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Old 12-02-2014, 08:59 PM
Droog007 Droog007 is offline
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Join Date: Aug 2012
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Quote:
Originally Posted by 4WOFURY [You must be logged in to view images. Log in or Register.]
I'm assuming you didn't review any of the factual evidence posted by extremely knowledgable players pre-PoP, such as certain mobs in SolDungA/B seeing thorough invisibility but not hide (kobolds and goblins), as well as the mobs in PoHate that saw through invis/ivu but not hide, and the ones that did see through hide.

Sure, some of the things people posted were originally posted by inexperienced people, but the evidence others and I have posted can not be ignored because of those posts.
I reviewed all of the linked "evidence" in this thread. I didn't find anything that convinced me of the existence of any mob that sees through invis (or IVU), but not pre-SoS hide.

I believe that if there truly is/was 2 different checks for seeing through hide vs. other forms of invisibility in the code, then they were effectively redundant - all mobs (or at least very nearly all) had both flags or neither. Nowhere even close to the very short list you have put forth as complete.

I agree that places like Sol A, Sol B, Plane of Hate, and even Sebilis are wrong - we should be able to maneuver through those places much more easily - but it's not because hide is supposed to be better than invis+ivu.
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