Quote:
Originally Posted by solrokk
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I've noted all 4 versions of Grink/Glonk/Brenn/Grenn in any part of Alice in wonderland tend to sometimes flee as sub-20% and sometimes they don't.
Is this due to a slight level variance of each spawn needing to be specifically set to flee or not? Please have this looked into.
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they might be fleeing bc the one from the other room is down and thusly since no NPCs are around in range, mobs will flee at low health
however I did have Glonk flee on me the other day but, the Brenn/Grenn room may be slightly out of his radius ?