Thread: Game Mechanics: Rogue hide
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Old 12-02-2014, 03:31 PM
4WOFURY 4WOFURY is offline
Sarnak


Join Date: Nov 2012
Posts: 269
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None in SoL that I remember.

Moot point - SoS was a major improvement to hide, as it made it to NOTHING in the old world would see you. As previously stated, I had pictures of me sitting next to Nagafen with it. I'm not looking for SoS capabilities here, just to have a class defining capability put back to the way it was pre-July 2013, as it was in 1999.

I know hide was better pre-PoP than it is currently in P99, as I used to enjoy exploring as a low level rogue. I was able to get all the way to giants in SolB with ease, past the Lava Duct Crawlers and Kobolds - Bat's DID see through hide, but I was usually able to hug the wall to avoid them.

I'm not sure why the change was made. Maybe it was at the same time as invis pulling, to stop that - but that shouldn't affect hide's operation.

Even the devs that have posted have no idea why it was changed. It worked properly a year and a half ago. I couldn't figure out why it was changed, and after finding no one else could either, decided to try to get it corrected.
Last edited by 4WOFURY; 12-02-2014 at 08:50 PM..
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