Quote:
Originally Posted by Burgerking
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The problem is you been playing Wacky Dan's Custom Melee classic for soo long you forgot what live classic melee pvp was like.
On live I regained 95% of my spells vs melee's, they had to kick or bash me to interrupt my casting. Melee's did not just run up to casters and shut down all they're spells by autoattacking on them.
Your not supposed to be able to stop caster's from launching nukes on you when they have max channeling and spell line skill. That's the point. Currently casters can't root or snare a melee and you want them to also not be able to cast while you hit them lol and use no interrupt abilities.
That's what it was like on live, what you want is melee easy mode like it's been. NO!
I can't even believe he thinks that completely shutting down anyone who goes for a cast over 4 seconds is normal, just from autoattacking lol Hi have we met, my name is Classic EQ.
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As much as I generally dislike Swyft's posts I have to completely agree with you here and on most of your posts regarding these changes. I too remember in classic being able to channel through melee, and not being able to "push" interrupt casters. There was a reason that melee bash was incredibly useful and your skill timing this to interrupt spells and not just smashing it button with your forehead repeatedly. Frankly when I first joined r99 I was getting my ass kicked hard jousting because I would wait until what I remembered was the opportune moment to attack, or just wait for a kick stun to land to attack because otherwise you used to miss a lot. Once I learned you can basically turn on auto attack once in visible range of the opponent and win I got better but I've always thought it was lame.