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Old 12-02-2014, 01:57 PM
Tekay Tekay is offline
Aviak

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Join Date: Feb 2013
Posts: 68
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I honestly found the new melee PvP to be very difficult. When clients are lagging towards one another, and you get that sort of jumpy character placement it's VERY difficult to time your joust. This is ever more exaggerated with special abilities like a rogue backstab. I would very rarely eat a backstab, which honestly is a good thing, as I've had some very questionable backstabs land on me in the old mechanics on Red.


Now is this new hitbox a issue? I'm not sure, it absolutely benefited me last night. Killing warriors, rogues, monks and SKs at 50%-100% left for myself (I was using my own character Iksar Monk, so the long fights benefited me).



HIT BOX ASIDE.


The real issue I found was the nerf to melee push. I couldnt stop casters from launching nukes which I was other wise able to do it I played my cards properly, metaphorically.


Now what I'm finding is that I have to get much to close to a caster to even be in range for my attack to land, AND Then by that time, with the nerf to melee push, I cannot interrupt anything. I was using my epic fist with 41% haste belt, and epic haste. Previously, I was able to push someone off a spell if I was landing rounds on a spell greater than 4 seconds. This is not going to be the case anymore if things stay where they are.


I had no response from Sirken about my footage from last night, but it would only help so I might as well do it anyways. These PvP changes are Extreme, and they need to be seriously thought out before a full implementation. Tweaks, albeit minor or major, are in order.
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PvP video from live (crank dat shit 1080p HD!!): http://www.youtube.com/watch?v=qXecEroiyZQ

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