Thread: Game Mechanics: Rogue hide
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Old 12-02-2014, 12:58 PM
Droog007 Droog007 is offline
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Join Date: Aug 2012
Posts: 512
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I'm glad that this didn't go through. You guys are asking for too much and you're justifying it with silly posts from the adolescents of yesteryear. Posts, I might add, which can be interpreted very differently than your wishful thinking is allowing you to.

In this thread, post after post people are crying about sneak/hide being worse than regular invis - completely disregarding the power of sneak and invis+ivu (which should not stack at all in spell form, BTW). I think you've also got people getting mixed up with how AWESOME Shroud of Stealth was, and how much time they spent in old world zones AFTER AA's were implemented.
  1. A Pre-SoS hidden rogue has the benefit of invis and ivu. Period. Sneak is where the magic happens. I believe sneak was not 100% infallible though - certain animals seemed to possess senses that made them immune to sneak. I recall making a remark about it once in /gu when a canine mob with its back to me was scowling. And then there are the gifted bats in Guk. This was one of the coolest things about EverQuest... lots of things had sound reasoning behind them, even in a fantasy world ruled by a RNG. Maybe these animals with their extra sensory powers is the reason Invisibility to Animals was ever even developed - ever think of that? Hmm?
  2. I have a hard time believing that there are separate flags on mobs for see invis and see hide. If there is - to which Kanras has alluded - I can only guess that in this case "hide" was short for "shroud of stealth" (which, I feel it's important to note, became synonymous with "rogue hide" after AA's dropped, so crucial was the skill).
  3. Finally, Cecily is posting about undead mobs seeing through regular invis and proposing it as evidence for this fantasy.... one example in many of the aforementioned wishful interpretations. OK, this is probably unfair - in this particular post, Cecily is talking specifically about which mobs can see what in PoH, which I also agree is wrong on P99. SOME liches and SOME banshees should see through hide (as easily as they see through IVU), but not all of them - and that might be it. Most other mobs are either live (and do not see invis) or undead (and do not see through IVU) - but ONLY a rogue should be able to be invis to both of the latter.

All that said - I do think that there are certain zones in P99 that are more difficult to navigate as a rogue than they were on EQC. Probably just need to tone down the chance of a mob spawning with the innate ability to see invis. And another note - I don't think mobs ever casted see invis on themselves or others, but they DID turn to face their target when they casted a buff on a buddy (very important for sneakers)
Last edited by Droog007; 12-02-2014 at 01:46 PM.. Reason: remembered something
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