Here's how I remember it (or predict):
Cobalt Scar (or "Cobaltscar" as it's actually called): Very popular with kiters and Velious armor quest gem farmers - wyverns can be quadded, and the othmirs at the beach are also great killing for xp and loot. Not much else to do there.
Crystal Caverns: The upper areas are very twisty and filled to the brim with orcs, but the bottom area is more open and has the Coldain town right next to it with a merchant and bank. Highkeep 2.0? Depending on the ZEM, it should be good.
Dragon Necropolis: Not very suitable for XP'ing due to high level, high HP mobs, but I have no doubt that some people will find kiting phase spiders fun. Hardcore people could go down into the rat tunnels and "camp" Vaniki and Neb for example. It was dead back in the day on my server, but you know, this server is different.
Eastern Wastes: Orc fort should be good for mid-levels. There are also some animal camps, and every Kodiak will be perma-hunted to begin with for the ultra-rare High Quality Tundra Kodiak Pelt needed for the #1 Coldain Ring. I wouldn't be surprised if these pelts sell for thousands of plat. The zone will all 'round see a lot of activity due to the Coldain Shawl and Ring quests having a lot of items and related NPCs in this zone. Should be good for mid-level grouping and kiting.
Great Divide: Tizmak and Kodiak caves will be good for mid-levels. Giant fort too perhaps. A few brave souls might farm wurms, and dwarf killers might kite Coldain guards and NPCs. This will be a busy zone, since it has a portal ring, and Thurgadin and Velk's right nearby.
Iceclad Ocean: Little to do here other than camp Stormfeather and Lodizal, and they will be permacamped with drama to follow. Perhaps people will take a liking to killing the gnome pirates?
Kael: Killing for XP, faction and loot here can be done, but of course the mobs are tough. The zone will undoubtedly be busy for camping the big raid targets.
Siren's Grotto: I don't recall anyone ever XP'ing in here, due to water, nasty ass mobs and trains. There are some good drops in there though, so I think a few people will hunt for loot.
Skyshrine: Never saw anyone XP'ing there, but who knows. Filled to the brim with mobs and not really suitable for XP'ing.
Sleeper's Tomb, Temple of Veeshan: Raid only.
Thurgadin: I don't think many mid-levels will want to trash their dwarf faction, so I don't see any point in XP'ing here unless a high level wants to get some Giant faction.
TOFS: Decent mid-level dungeon with mid-level loot. Not sure of the ZEM.
Velks: Very popular; the easy spot was the spiders and gargs near the entrance. The harder spot was the kobolds up top. I guess the whole place could support three groups at the most? Two at the spiders (one entrance, one top), and one for the kobolds. More hardcore people could do the trash near Velk perhaps.
Wakening Land: Could be okay for the lone wolf kiters, and of course camping the Holgresh for beads.
Western Wastes: Not much to do here, crazy high HP mobs and wandering dragons. Perhaps some Bards and Enchanters (and Druids, animal charm?) will have charming fun, depending on how exploitable it is on this server. Will see a bunch of activity due to Sontalak, Klandikar and travellers to ToV.
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