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Originally Posted by Colgate
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not sure about the attack speed, double attack, etc. changes
debuff bonus is 100% as haynar stated, so tashanian should remove.. 78 MR?
dispel mechanics will be more similar to live, where higher level buffs had more counters, different dispells had different strengths, there's a chance to simply not remove a buff and so it may appear to be "random" at times which buffs/debuffs get dispelled. pumice will be much, much weaker now and conversely enchanters will become much stronger.
resist code regarding fire/cold nukes is much more classic-esque. no longer are the days of lure of wildfire and lure of draught of ice. anything but actual lure spells casted on high level, geared players will most likely get partial'd to hell or flat out 100% resisted.
AC was not working whatsoever on red, but it's now working in pvp. melee damage in pvp is lowered across the board because of this, even on casters.
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Thank you for this I was really curious and appreciate the response. Still interested to see the melee skill changes....
I'm really happy to see resist changes and I simply hope that the melee nerfs and AC fixes will balance out the classes accordingly.
Hooray for dispel changes. Shouldn't make a huge difference in mass pvp but I think this is awesome.
Looking forward to trying some of this stuff out during the extremely important and critical weekday KC zoneline pvp events.