Quote:
Originally Posted by Genedin
[You must be logged in to view images. Log in or Register.]
I've been pretty behind on this stuff. This patch looks awesome and I know some of you pals are a lot more in the know on stuff like this than I.
Does anyone have answers or speculations on these changes?
Haynar: Revamped Attack Speed, Double Attack Chance, Dual Wield Chance, based on Torven's data. I assume nerfed?
Haynar: Lowered the debuff bonus for PvP debuffs. Any numbers?
Fixed issues associated with dispell spells being resisted../Added spell counters to function with cancel magic spells. - Does this mean they can be resisted like in classic now? Or they were somehow already being resisted?
(PVP) Adjusted null's resist system for PvP. wut?
(PVP) Moved PvP client vs client mitigation to RealAC calc based formula. - I thought they already patched AC last patch?
|
not sure about the attack speed, double attack, etc. changes
debuff bonus is 100% as haynar stated, so tashanian should remove.. 78 MR?
dispel mechanics will be more similar to live, where higher level buffs had more counters, different dispells had different strengths, there's a chance to simply not remove a buff and so it may appear to be "random" at times which buffs/debuffs get dispelled. pumice will be much, much weaker now and conversely enchanters will become much stronger.
resist code regarding fire/cold nukes is much more classic-esque. no longer are the days of lure of wildfire and lure of draught of ice. anything but actual lure spells casted on high level, geared players will most likely get partial'd to hell or flat out 100% resisted.
AC was not working whatsoever on red, but it's now working in pvp. melee damage in pvp is lowered across the board because of this, even on casters.