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Old 12-01-2014, 12:07 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Isn't lifetaps suppose to heal for PVE damage whilst doing pvp damage to target in pvp situations? i'm pretty damn sure that was the case on live

Example:

Your lifetap does 500 damage in PVE

You cast it on a player in PVP it does 330 damage (33% reduction for pvp or whatever we have here)

But the healing amount for the caster would still be 500 hp.

Confirm/deny is this implemented or is it still broken? Necro is an awesomelly fun class to play when they work, so versatile can literally do anything in a group.
If you broke a rune with a necro tap, youd only get the amount it actually did in damage back.

So.

Damage done = damage healed.

This is another reason people drained pets in necro botb... full returns on heal... full damage done to pet... getting their pet down obviously important too for sealing win [You must be logged in to view images. Log in or Register.].

Would never ever refuse Thrilla otherwise but I got drained by necros a lot in my day (best EQ pal was one) and had a wiz epic. Kringe's 2 cp is appreciated as well. I could be wrong of course but I'm real solid on this one. I know the vexing/bond/vamp/sk epic should heal for full.
Last edited by Nirgon; 12-01-2014 at 12:15 PM..