Quote:
|
best race for each class was in terms of very late game raiding
|
A lot of people in this thread are forgetting the original question when replying about what is best. He asked for a specific situation and most of the replies have been about how a certain race is better in general and not for end game raiding.
Warrior, Shaman, SK - Ogre. Frontal Stun Immunity and Slam, can't beat those two combined abilities for raids.
Paladin - Dwarf. Higher Stamina(HP's), some extra innate resists and their racial armor is surprisingly amazing even late game Kunark. Erudite's are a worthy mention because of the extra unique gear. I would say it's a toss up come Velious.
Bard - Half Elf. For the extra Dex for when using epic.
Rogue - Barbarian for now since it's easier to cap stats in Kunark, come Velious it probably won't make a big difference.
Monk - Human. This is very situational and I would say that the slight edge human's have is that if everything goes right during a pull and raid mob set up they will add to the raid force as DPS and they beat Iksar in that category.
Wizard, Magician - Erudite. More INT for more PEWPEW simple.
Enchanter - High Elf. Only for the scenario that when fighting a raid mob in resist gear and the off chance that they need to charm/mez mobs they have higher CHA.
Ranger - Half Elf. Higher Dex to help Epic proc and in Velious can worship Tunare for sweet gear.
Druid - Halfling. Sneak hands down OP racial ability, I would like to see any other race get past two drakes without training. Come velious Wood Elf for Tunare armor maybe...
Necro - Iksar. Better regen which helps feed clerics.
Cleric - High Elf for stats Halfling for situational. Sure high elfs cap out stats easily but wisdom is easy to come by and Velious will make it even easier. But once again being able to sneak past two drakes(who knows what else come Velious) to solo CR a failed pull team deep in the dungeon is pretty damn good.