Isn't lifetaps suppose to heal for PVE damage whilst doing pvp damage to target in pvp situations? i'm pretty damn sure that was the case on live
Example:
Your lifetap does 500 damage in PVE
You cast it on a player in PVP it does 330 damage (33% reduction for pvp or whatever we have here)
But the healing amount for the caster would still be 500 hp.
Confirm/deny is this implemented or is it still broken? Necro is an awesomelly fun class to play when they work, so versatile can literally do anything in a group.
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Quote:
Originally Posted by Slathar
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
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Wipe it clean.
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