Quote:
Originally Posted by SamwiseRed
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also frontal stun immunity is def good for war. cant gain agro when stunned. try playing a warrior sometime (non-ogre) and see how many times you are stunned in a fight.
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It's only something like 5-10% less threat generation. Definitely big for red (no rechargeable clickies), not a huge game breaker in the least over on blue. Mallet, strings, sit back and lol. Dump a net every few seconds if you really want. Don't even need to turn on auto attack.
People will claim ogre is necessary for positioning, but I think it's horseshit. 1/2 the time you won't have sufficient hate to drag the thing around at your leisure because your raid force is bad, and even if you did, you're still getting summoned and all that bullshit and have to deal with that mostly retarded raid force that is afk watching youporn and just pushing the mob into retarded places.
With that said, Ogre's have by far the easiest time maxing stamina out for dem hp's. Slam is cool too sometimes. Backhandin bitches all day.
For red I'd definitely say Ogre. For blue - doesn't matter. In the Kunark era I'd say probably anything that allows you to easily max stamina (ogre, troll, etc). Certainly not iksar, but the easy road is the lame road and you can certainly make it work.
Whoever mentioned shaman: Ogre 100%. Stun immunity can be huge when trying to get off a spell with several mobs on you. If you're the kind of person to root rot a mob at a time regen may be more useful, if you're a a swat team motherfucker and kicking down doors and shit Ogre all the way.