Quote:
Originally Posted by Colgate
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what MMORPG have you ever played that ACTUALLY had "balanced" pvp?
is imbalance the idea of having different role classes who excel in different scenarios?
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There's a few things that come to mind right off the bat. One of them is resists. A set of gear can make one class completely useless. Up against a druid? Stack MR and they'll never be able to use 2 of their main abilities, snare and root. Personally, when I cast a spell, I want to know it's going to land, or else why cast it? And I certainly don't want it resisted based off a set of items someone can put on and take off in a matter of seconds.
Another example is certain classes just plain being better than other classes at the same role. Why would you ever make a warrior when you could make a SK? They play essentially the same role in pvp, only SKs have a huge nuke once an hour and they can slow. Warriors can pop a disc once every 30 mins to differentiate themselves? Or wizards and druids. Druids are just wizards, only their nukes suck, relatively.
Also, bards. Jack of all trades, master of all trades. I could get into them in detail, but lets just say if you don't have a bard in a skirmish and the other guy does, you're gonna have a bad time (especially outdoors).
Oh, and while I'm thinking about it, stealth gets that abilities completely negated by one spell or clicky item.
Oh ya, and clicky items. They might be fun, but they're completely unbalanced.