Thread: Game Mechanics: Chardok AE not classic
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Old 11-28-2014, 02:10 AM
Raev Raev is offline
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Join Date: Sep 2014
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Default Chardok AE not classic

Quote:
Originally Posted by Man0war
Only difference is we used to do 30-50 mobs at once (with a single group) instead of ~130 on this server, but that was purely because the server/our computers couldn't handle more.

This was how Chardok was done before the revamp - because the zone sucked balls and the only good drops were purely random.
Copying and pasting my post from RNF:

Quote:
Originally Posted by Raev
Let's do some quick math. Every time you cast on a mob, the server must send that message to every PC in the vicinity ("xxx is stunned by scintillating colors" etc). Let's make some assumptions: 2 enchanters casting 1 spell every 2 seconds, 2 wizards casting 1 spell every 6 seconds. That's 1.3 spells per second. With 150 mobs, that's 200 messages per second. If each message is 64 bytes (reasonable with protocol overhead), that's 12.8KB/s of bandwidth for spell messages alone, let alone the position packets etc. Meanwhile a 56kbps modem can handle only 7KB/s of bandwidth.
The same math with 40 mobs: 55 * 64 = just over 3 KB/s, which leaves about half of the bandwidth for the other stuff (reasonable).

Chardok AE is, to quote Obiwan Kenobi, a wretched hive of scum and villainy (and RMT). Limiting them to 40 mobs per pull would probably put most of them out of business.