Quote:
Originally Posted by nilbog
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Was there a limit on the number of npcs that could be simultaneously aggroed, or was it purely client connection to server that suffered?
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There was some discussion in classic threads about how there is a limited number of players allowed to be in melee range attacking a player. I heard anywhere between 3-8~. This number is multiplied by the number of players on their hatelist. Example:
If your group of 3 trains from Unrest to entrance, and you have 12 mobs. Because its 3 people on the hatelist, 3*3=9 and thats the maximum that would be meleeing one person. The rest will target to the others on hatelist. If there are more mobs than there are "slots" of aggro they will wait just out of melee range and jump into the fray once a mob is dead or when more join the hatelist.
I can dig up the few posts that mention this mechanic if you like, but I believe it was very early on (maybe even pre-Kunark). And I was always skeptical of this being a true mechanic because I remember gnoll trains in Blackburrow crushing. Maybe its due to so many on hatelist that there were enough slots allowed ona single person but yea.