Quote:
Originally Posted by Brain
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For a soloing mage.. yeah int gear really isn't that great.
But for almost any group situation I'd say more mana = more survivability.
Yes the normal, average pull doesn't require a huge mana pool but eventually you will get an "overpull" in which surviving means utilizing every last drop of mana that you have.
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hmm... sort of. but from a mage standpoint look at it like this. What does your mana do? It summons shit and nukes shit.
In the case of a bad pull, more mana simply means you nuke more.
You nuke more = you get more agro
you get more agro = you get hit more
...and once your out of hitpoints you're dead.
You can be out of mana and still have a pet, a healer and a tank in your group and most importantly you can be alive.
Out of hitpoints? You get a dirtnap. You can be at 50% mana as a mage and still bite it simply because your mana does not directly effect your survivability.