Thread: Game Mechanics: Mightystrike / stuns/ kick stuns
View Single Post
  #8  
Old 11-15-2014, 11:36 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Here are my results.

For a given weapon, you will have a max damage, based on several things that contribute.

I will call max damage, max_dmg.

The damage bonus a weapon gets, I will call dmg_bonus.

The base damage of a weapon, I will call base_weap_dmg.

Here is a list of weapon damage bonuses:
http://lucy.allakhazam.com/dmgbonus.html

For critical hits, weapons in primary (difference for offhand, it gets no damage bonus component).

Min_Crit_dmg = 1.7 * base_weap_dmg + 8 + dmg_bonus
Max_Crit_dmg = (max_dmg - dmg_bonus) * 1.7 + 8 + damage_bonus

For crippling blows (no dmg_bonus for offhand):

Min_Crippling_blow_dmg = 2.9 * base_weap_dmg + 13 + dmg_bonus
Max_Crippling_blow_dmg = (Max_Crit_dmg - dmg_bonus) * 1.7 + dmg_bonus

Whew ....

H
__________________
Haynar <Millennial Snowflake Utopia>
Last edited by Haynar; 11-15-2014 at 11:38 PM..
Reply With Quote