Quote:
Originally Posted by Kich
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If the keywords weren't highlighted, then the way to initiate the conversation would have to be way more simple. Getting information out of some NPC's can come down to literally, phrasing a certain sentence perfectly with no alternative. It's annoying that some conversations can't be continued unless you figure out the whole sentence they want you to say. Keywords needs to be emphasized.
Particularly, in Kaladim trying to get the aviak chick talon quest, I mean obviously you can just hand them to him, but if you want to actually go through the whole conversation, you have to be extremely thorough in how you respond to him (I tried about 14 variations of the exact same sentence before I got through to him). And I'm sure many others.
I'd be fine if they removed the []'s so long as the conversations were such that, if you just said one of X keywords, it would follow through in that regard.
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What I want and what's possible are two different things. They just DON'T have natural language parsers that can do this speedily. It's far easier to do what's being done now. It's conservation of energy. Still, I enjoyed playing the detective in some of the MUDs I played. There was no conversation window nor did the conversations list any options or [] for keywords. Most of the time it worked because MUDs very generally do this type of interaction much better than new MMOs, but what you say is true.
I can still think back to when I played some EARLY action adventure games in the 1990's. Basically, I'd see a screen with my character. Kind of like Myst. Then i'd type things like "get tea cup" or "unlock door" or "open cupboard" or "look at picture" or somethign to that effect. It was very fun and I was amused at that variety of things I could get out of it. It wasn't so much what you saw on screen, it was the variety of things you could think of asking or trying that were NOT seen on screen! It was a form of interaction not easily translated to a mouse because it was deeper than the number of pixels on the screen. There was something about it that made it feel like I DID IT. It's the difference between being given a list of options you can try on an item or questions you can ask a character and, constrastingly, creating the options or questions ON YOUR OWN.
One of the "action adventure games" was
The Adventures of Maddog Williams:
http://en.wikipedia.org/wiki/The_Adv...ns_of_Duridian
I also wish that voice chat was 3d so that if marcus says "Attack the green guard!", I know that he's behind me and to the right and recognize his voice so I know who he is. I don't know if any MMOs have that, but just highlighting their name when they're speaking isn't enough for me. I realize that for some people this wouldn't work (some people are deaf in one ear or hard of hearing) and when the speaker is far away it wouldn't work either. Perhaps it could be an option, or maybe what they say could also be speech-to-text translated and put on screen so there're two sources of speech available in case one isn't clear for whatever reason.
(I already only understand probably 50% of what's said in voice chat because volume is low on their end)