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Old 11-03-2010, 03:39 AM
stormlord stormlord is offline
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Quote:
Originally Posted by odizzido [You must be logged in to view images. Log in or Register.]
One of the things wrong with post wow MMOs is the quest leveling. It makes grouping really hard because you would need to be on the same quests as the other group members. Finding one person who is at the same stage for all 15 quests in the area is hard enough, but finding a whole group is just impossible.

I think quest leveling has ruined the multiplayer part in MMO and turned it into a MSO.
Or what if you group with someone at the same stage but they've already done it before or on an alt? They're rushing through it and not going at your meager pace. You have to keep up to not frustrate them and complete the objectives in a timely manner. This comes at the cost of fun and adventure. It's weird because I enjoy soloing the quests to absorb all of story and details, but I hate hate being alone. I haven't managed to retain that same appreciation for the quest and sense of adventure in a group. While I like being with others, it just isn't enough. So here I am unsure of whether this problem will ever go away in DDO since I don't see any change up and coming. Will DDO always be like like that? Never able to be fully happy?

I find myself wishing that the dungeons in DDO were random. At least we would all be on equal grounds and NOT rushing ahead expecting everyone to keep up. I think that's one thing Diablo I/II/III does right. It helps to keep everyone in the party somewhat new to the content you're doing. No one can monopolize it. On the other hand, it's kind of shallow sometimes because the stories and quests can't be random equally well. I don't know of a quest/story random generator that can compete with a level random generator. We're not there yet.

Then there's also the issue that not every person absorbs information equally well. So one person is on page 5 while the other person is still on page 1. So the guy in page 1 is pushed by the other group members to skip to page 5 in order to keep up with the pack. So even if we do randomly generate the content, it cannot entirely eliminate this problem of not having everyone on the same page so they can equally enjoy the experience. It's really a problem unique to multiplayer worlds. In single player you can go at your own pace and not rush.

Sorry if this didn't directly tie into what you're saying. I think it does somewhat.
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Last edited by stormlord; 11-03-2010 at 03:56 AM..