Quote:
Originally Posted by kaev
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Server environments on live varied a fair bit, despite a common ruleset. It all depends on how the community comes together, you can't impose good behavior. At best you can minimize rewards for douchebaggery. A focus on control and/or penalties just contributes to the negativity, it makes things worse not better. You can't foster the good when your attention is all on the bad. Life amongst the Puritans was shitty, they had to leave Holland for the New World to stop losing all their children to the friendly people around them.
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Good points, I think.
Also in play here is that the CS varied from server to server on live a great deal - depended on the personalities of the GMs (among other things). So it could be more than the server pop (individuals) in play there, too. But, in systems generally, if there's a niche (resources), that niche will be exploited in a way that benefits the most competitive.