Project 1999's mission is to reproduce EQ as it was when it first came out. Unfortunately that includes reproducing its flaws.
The biggest flaw in EQ is that it wasn't very conducive to questing. Many of the quests were left incomplete or just plain broken some took hours or even days to get to the point where it's broken.
Although I like the idea that you need to engage in a conversation with an NPC to follow a quest (rather than WoW's point, pretend you read, click, follow the arrow) most of the time the NPC doesn't respond to [bracketed text] unless the unbracketed text is syntactically perfect to some predefined script.
This means that most of the time if you are doing a quest you're just blindly following instructions from allakhazam.com rather than actually getting into the storyline.
Then you get into situations where you finally get to some point in the quest and you can't proceed because someone killed the NPC you need to interact with and it'll take them anywhere from 9 hours to a week to re-spawn.
Add all this stuff up and top it off with the fact that the reward for the quest is minuscule, the end result is grinding because it's all that's left.
It's not that these problems can't be resolved, but they can't be resolved while also maintaining an accurate "classic" experience.
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