Quote:
Originally Posted by Samoht
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no the REAL question is why doesn't the TMO strategery account for the shroom touch? why is your first to engage not ready to FD/cap/hammer out?
is it just because you want to train trak on jugs when you wipe and prevent any other guild from engaging?
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Shit happens. THIS IS EVERQUEST. Most the time a cap. FD, gate, whatever the fuck goes down, an all goes good. BUT... on 50% or more of trak engages some shit GOES WRONG. Get it? whether its a blind or whatever. That is why...
If Guild A engaged Trak, Guild B camps. Always has been that way.