Quote:
Originally Posted by fadetree
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It is indeed a bad argument. Nobody wants wars for the damage output. Nobody hates tank knights because of low dps. All tanks have crappy DPS, and if the tanks dps makes a difference then you are doing it wrong. Grind groups, Velious or not, need snap aggro, and they need it more in Velious BECAUSE the mobs hit like freight trains. In a grind group, I'd rather have a knight any day over a War. Velious bosses, well you'll need a war period for most of them, so yeah. Knights are for ramp and offtanking in Velous end game encounters.
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Its not their damage output it is the less damage they take from their super high Damage Mitigation that is the game breaker. You probably don't play a Healer Class. No Mana on Cleric and you could be in deep doo doo. Hell a Bard can probably put out more DPS as a Tank but how long you think it will last getting hit in Velious. There are a lot more aspects to the game than crowd control to not die in Velious.
But yeah I will give you credit for a SK and Pally having a LOT better agro control. Heck a Ranger has even better agro but good luck with them tanking a Raid Boss.
[You must be logged in to view images. Log in or Register.] But on my Cleric I want a big fat ugly Ogre Warrior as the Tank. IF things go bad they maybe can run the mobs to the zone line and live. Good luck having that happen on a Half Elf Pally.