Thread: Paladin vs SK
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Old 11-12-2014, 12:05 PM
webrunner5 webrunner5 is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
It is indeed a bad argument. Nobody wants wars for the damage output. Nobody hates tank knights because of low dps. All tanks have crappy DPS, and if the tanks dps makes a difference then you are doing it wrong. Grind groups, Velious or not, need snap aggro, and they need it more in Velious BECAUSE the mobs hit like freight trains. In a grind group, I'd rather have a knight any day over a War. Velious bosses, well you'll need a war period for most of them, so yeah. Knights are for ramp and offtanking in Velous end game encounters.
Its not their damage output it is the less damage they take from their super high Damage Mitigation that is the game breaker. You probably don't play a Healer Class. No Mana on Cleric and you could be in deep doo doo. Hell a Bard can probably put out more DPS as a Tank but how long you think it will last getting hit in Velious. There are a lot more aspects to the game than crowd control to not die in Velious.

But yeah I will give you credit for a SK and Pally having a LOT better agro control. Heck a Ranger has even better agro but good luck with them tanking a Raid Boss. [You must be logged in to view images. Log in or Register.] But on my Cleric I want a big fat ugly Ogre Warrior as the Tank. IF things go bad they maybe can run the mobs to the zone line and live. Good luck having that happen on a Half Elf Pally.
Last edited by webrunner5; 11-12-2014 at 01:25 PM..