Quote:
Originally Posted by Lazie
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Nailed it. There needs to be some changes. Obvious ones that would help this server completely.
1. If you wipe on an engage and another guild is present to attempt that engage you can't engage it again until the other guild/guilds attempts it and wipes. Within reason of course. A guild can't take 20 to 30 minutes to take their shot. They need to do it in a timely fashion.
2. If a guild is engaged on a mob and other guilds are present at the encounter it is their responsibility to camp out leaving 1 or 2 FD classes there to report how the engage goes. 9 times out of 10 aggro on another guild happens because they sit there with 30+ people watching an engage with fraps on hoping 1 mob aggros them so they can petition.
3. Lower the variance and put a rule in place on the number of people a guild can have in the zone "Tracking and racing" for these mobs. It's a funny and true thing about EQ. The more people you have trying to do something...The more likely a fuck up is going to happen. Simply because all players aren't as attentive as they should be. Anyone that has led a raid or a guild knows this.
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The answer to too many rules is more rules?