Quote:
Originally Posted by Phats
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Our TMO guild spin masters fail to point out that we should never have engaged Trakanon. We broke a couple of cardinal rules of raiding. IB asked us in /ooc to stand down after confronting us with the fact we had broken the below rules while competing for Trakanon. We logged in numerous mages and other characters on the ledge next to Trakanon. We choose to ignore their request and continue to mobilize our force and engage Trak. I think us bragging about doing Trak with a 6 man engage force inflated our heads some. We engaged with 30 and wiped and then a few of our mages tried to run back up to the ledge and trained the Juggs and Trakanon on IB.
My inside TMO info may cease soon, I have already been accused several times publically in guild chat of being Phats and my denials are wearing thin. I will continue to do my best to report the truth until the very end.
Play Nice Policy - Guilds may not have any more than two representatives present at a raid spawn location.
- To encourage competitive racing, guilds may not camp players out in the vicinity of raid targets.
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Shows you aren't in our guild at all again. You do realize how easy it is to move mages to ledge with your non-vp keyed characters while the rest of the guild is in VP correct ? Trakanon was our backup behind CT and Naggy. We planned accordingly. Sorry your guild lacks in the preparation department.