Quote:
Originally Posted by kaev
[You must be logged in to view images. Log in or Register.]
That's a terrible argument. When you compare to just a single Rogue or Monk, the Warrior's edge over knights in damage output doesn't count for much, when you compare that edge to the damage done by a full group it is next to nothing.
|
An epic Paladin will put out about 35 dps. An epic warrior with 41% haste (granted, all this shit is WAY harder to get) and VoG will put out 60. A really elite group will put out 250 dps, so the Warrior is helping his group kill 10% faster. Thats not trivial.
Quote:
|
Originally Posted by Daldaen
No snap aggro so you have to wait before debuffing stuff. Can't aggro mobs so that they may be root or mezzed CCd unless you attack them...
|
This is like ordering mac and cheese and you get a steak. BUT THERE IS NO CHEESE SAUCE you say. Well, stop whining about the cheese and eat some fucking steak. When you have a Warrior main tanking, everything changes because the group has to play around the limitations of Warrior threat. The enchanter needs to root or blur mezzed mobs, the shaman either gets to tank a bit or wait on the debuffs, and the monk/rogue need to FD/evade a bit more. This really isn't a big deal. Sure, stuff doesn't get slowed as quickly . . . but who cares? It keeps the cleric from falling asleep between 5k complete heals. And in return for this you get a tank with the best HP/AC in the game, 25 dps (nontrivial as I said earlier), and the potential for evasive/defensive discs when a really tough mob rolls around. I think that's an easy win.
The reason warriors get a bad rep as group tanks is that most of the leveling warriors have some trash gear like a Yak Scimitar. Once those VP weapons come out, warrior aggro is really not bad. Inconsistent, but not bad.
Where paladins (and shadowknights) really shine IMO is tanking raid trash. If I had a ToV east raid, for example, I'd want paladins tanking just about everything, even the wurms. I want a paladin with rock solid aggro so that my shamans can straight up chain Turgur's/Togors, enchanters can tash instantly, and so on and they get slowed within 20 seconds. Then the clerics can go back to facerolling their keyboards.