Quote:
Originally Posted by fadetree
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It is indeed a bad argument. Nobody wants wars for the damage output. Nobody hates tank knights because of low dps. All tanks have crappy DPS, and if the tanks dps makes a difference then you are doing it wrong. Grind groups, Velious or not, need snap aggro, and they need it more in Velious BECAUSE the mobs hit like freight trains. In a grind group, I'd rather have a knight any day over a War. Velious bosses, well you'll need a war period for most of them, so yeah. Knights are for ramp and offtanking in Velous end game encounters.
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Rampage is based on the order of aggroing the mob, nor threat. Warriors superior until paladins get that lolsy hammer from griegs end. Not one fight in velious has adds during it because the combat scripting engine wasn't really used to great effect until pop. What game is it you are playing?