Thread: Game Mechanics: turn and channelling
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Old 11-08-2014, 02:55 PM
Raev Raev is offline
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Join Date: Sep 2014
Posts: 2,290
Default turn and channelling

I do not remember very many things from classic EQ, but this is one that I remember extremely vividly: if you were running and hit the turn key (while also releasing the forward key, obviously), you could instantly begin to cast a spell and it would not be interrupted by your movement. That does not happen here; you have to wait maybe half a second.
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