A few things to note:
The event wasn't planned. It wasn't decided to do an event until maybe an hour or two before it actually happened. At that point, we had to generate a few NPC Types and I had to write a few scripts to control it all. A range of items was generated as well as borrowed from the last gnoll event (Lustrous, etc).
The scripts were written to replace normal npc's in the zone with werewolves, and then another script was written to add loot. Had I known how many mobs it would affect we would have put more limitations on the script.
A few dozen players getting one or two pieces of lustrous isn't going to kill the game.
There were no cryosilk robes given out.
I tried to do something nice for the server on short notice, unplanned. We learn from running these events to make sure the next one goes better. Yes, more loot was given out than we intended, and it won't happen again, but it's not like at this point we're going to go back and remove all the pieces that were looted.
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