Quote:
Originally Posted by Pyrion
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If a wizard in a group is preferable to necro or ranger is debatable. Paladin is a tank and therefore one of the core classes of any group. Why anybody would prefer a wizard to a druid in a group is beyond me. Wizard has maybe 10% more DD DPS while druid makes up for it giving the tank a damage shield. Druid has ports as well, can heal, sow, buff, snare (with much less mana than a wiz)... Î agree that druid is not one of the most wanted in a group, but he outshines a wizard by a mile.
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Seriously. It comes down to math.
Giving the benefit of the doubt to the wizard, lets say they're using their most mana efficient DD, Sunstrike.
1615 dmg, 450 mana
This translates to ~3.6 damage per mana.
I believe my 60 wizard gained 20 mana per 6 second tick while medding which translates to 3.33 mana per second.
3.33 * 3.6 = 12 damage per second sustained.
With clarity II, that comes out to 18.6 damage per second sustained.
With harvest giving 326 mana every 10.16 minutes (Casting time), that adds
10.16 * 60 / 326 which is an extra 1.867 mana per second or 6.731 damage per second. This brings us to 23.33 damage per second sustained
Throwing epic into the picture that's an extra 3 mana per tick or .5 mana per second
Let's say there's 24 seconds between each
pull. That leaves the battle with very roughly (24 / 6) * (20 + 11 + 1.867 + 3) * 3.6 = 516.48 damage per pull at level 60 with C2 and epic.
TL;DR If your group sucks and can barely get any pulls, an epic'd wizard with C2 will almost be as good as a typical melee assuming no resists. And no, it is NOT worth the "But you can nuke down adds in an emergency!" logic.