Thread: Spells: spell refresh
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Old 11-07-2014, 03:10 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
It appears the way they got the spellbar back was by setting spell1 as ready to cast.

At that point I'm guessing they already had some code which kept track of cooldowns (you basically have to do this server side or people can hack the client) and that is what is firing when you try to for example chain theft of thought.

It just needs to be changed to "cooldown + 2.25' rather than cooldown.
Would explain why it works to cast some spells faster than they should be.

If the spell has a 3 second cooldown but a 4 second cast, the cooldown is up before the cast completes.

However, Paci is a 6 second recast with a 3 second cast. So refreshing GCD and having slot1 become fully available means if you click it again it will finish casting before the full 6 seconds has passed. A check is run and finds that the recast hasn't been met yet. This is why waiting a second or two is necessary. It's still allowing people to cast Paci 3 seconds faster than they should if they wait the proper amount of time after resetting their GCD.

This isn't classic, I think anyways. The spell gem shouldn't be available until after the recast timer passes. Draught of Fire/Ice both have a 3 second cast with a 2.25 recast. Top slotting them allows a wizard to cast these spells a full two seconds faster than they should be able to. That's basically a 60% increase to their DPS using these spells.
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