So from what I'm seeing now there's evidence that they did stack but only starting in 2002? And during classic they didn't stack? I guess that would explain the SS in my original post. Sucks for druids in classic
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It's confusing because the May 2002 patch notes make it seem like the circle/resist spells had been stacking all along previously:
Spell Stacking:
General stacking changes: Some buffs were not being allowed to stack which now will stack, and other buffs were being allowed to stack which should not have.
For example, many stacking problems with spells that have a See Invisible or Levitate component are now gone (e.g. Dead Man Floating), while a number of stacking exploits that granted too much regeneration, too much offense (ATK), too large of a damage shield, or too many hit points have been fixed. Here are some of the details:
Vision abilities (natural or spell-granted) should no longer cause spells to fail to take hold.
Bard songs should in general overwrite fewer spells.
Harness of Spirit no longer stacks with spells that grant Strength or Dexterity boosts. It was never intended to do so.
Harness of Spirit and Avatar should now stack properly.
Call of the Predator and Warder's Protection should no longer stack.
Arch Lich should no longer overwrite innate racial vision abilities.
Levitate and Dead Man Floating should no longer conflict.
Dead Man Floating should no longer conflict with any vision abilities (natural or spell granted).
Spirit of Eagle should no longer cancel Levitation/Levitate spells.
Fixed a stacking exploit with Armor of Protection and Armor of the Risen.
Focus of Spirit should no longer overwrite Visions of Grandeur.
Focus of Spirit should now stack with the Whistling Fists effect.
"Circle of" Druid spells should no longer stack with their Resist counterparts.