http://en.wikipedia.org/wiki/Player_versus_player
Quote:
|
Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.[1] This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment (PvE). The terms are most often used in games where both activities exist,[2] particularly MMORPGs, MUDs, and other role-playing video games.
|
Quote:
Originally Posted by skipdog
[You must be logged in to view images. Log in or Register.]
I play on blue for a classic everquest pve experience, which involves competing with other characters and guilds to kill monsters. It involves non-instanced content that others guilds have the ability to dominate, like in classic everquest. I play on blue because I expect there to be 1-2 top guilds, who dominate most of the raid content, like it was in the classic era.
You've been spewing that 'Why do you play on blue if you want competition?' line for years and it is pretty hilarious. I play on blue because I don't want to pvp, I want to compete with others players in the killing of AI monsters like I did back in 1999.
|
Killing AI monsters is an interactive conflict, if you get the monster, I don't. Since we are two live participants, it is by definition PVP. Regardless of how much damage each combatant does to one another, if we compete in any fashion, we are PVPing. Think Arathi Basin in WoW...both teams could theoretically never attack one another, but as soon as one side caps their resources, the other side loses. That is a form of PVP without any direct combat between parties. Conflict for resources is PVP if the conflict is between two live participants.