Thread: Paladin vs SK
View Single Post
  #9  
Old 11-05-2014, 05:32 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
At least the Paladin isn't rock bottom.

Also, a lot of people claim that Paladins are horrible at soloing, but I think they can be quite good at it if they just make use of what they have. Root can give you a chance to back off and heal/med before continuing the fight, so a Paladin can do well in 1v1 combat if (s)he is smart about it. And Root can be used to deal with adds.

I was able to solo a Paladin from 30 to 42 in Unrest quite easily back in Luclin, making use of my undead spells, Ghoulbane, and rooting to heal/med when needed.
Paladin can solo kinda-sorka-ok-ish until L45 or so. It gets pretty terribad post-50. Mobs have too many hp and your primary strength is taking hits not dishing them out. Those slow-casting little anti-undead nukes don't count for much against mobs with real hp. Even with DS pots, epic, and a good haste item it sucks. Your Paladin won't get xp much faster soloing than he will if you log to your EC mule and go afk (sadly, that's not a joke.)

You can get duo xp that's far better than solo, but still not as good as a decent 5 or 6 man group, with most anybody except another Paladin or a Cleric. Even a Warrior (use root to manage agro and keep the Warrior berzerk, suck down DS pots like an addict) or an SK (fear-kite to minimize damage taken and thus downtime.)

Befriend Enchanters. A group built around Paladin+Enchanter can do great things in a dungeon.