Quote:
Originally Posted by Fael
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Scarcity makes things valuable, and causes people to want things. Obtaining those things releases endorphines in the brain. When you place insurmountable barriers (rules) that drastically limits access to said things; it causes frustration, lowering the level of said endorphines.
I like playing games like EQ, because it is a sandbox with scarcity. WOW circumvented this with instances... I didn't like WOW.
I need you, Metallikus, to feel better about myself.
Dolic
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I think most people in Class R prefer the challenge of beating the programmed raid mob. EQ isn't really a good place to do this since WoW can provide much more difficult instanced content that is a challenge in terms of hard-coded game content. Hardly any mobs in EQ are challenging if you throw more people at them, but Class R wants to play here because of the nostalgia and other game mechanics.
Class C on the other hand enjoys the challenge of beating out other players in the process of beating the hard-coded content. EQ is good at providing this sort of challenge in the sense that there are world spawns and no instances. However, it's also pretty terrible at providing this challenge on the blue server because there really isn't much way to compete with each other aside from Olympic time differences of pressing the attack key on a raid target or having players log on.
Basically, because EQ is such an old game, raiding will always suck for everyone on this server because the mechanics of a MMO just weren't that well thought out in 1999-2001. However, we'll all continue to shit on each other back and forth for that endorphin high of scarce pixels.
If I had to guess, the winning of Class C mobs and loot is probably a lot more endorphin satisfying since the human brain releases more endorphins when rewards come at different unexpected intervals as opposed to a routine like Class R.
TLDR: EQ is great and terrible and we'll all keep playing regardless of poo sock-flinging.