So if 'willingness to go full neckbeard' = 'more time/effort', then I'm confused as to where the disconnect is based on the Deru's post. It's a rose by another name.
I guarantee that TMO and IB continually put more neckbeard (time/effort) into preparing for the endgame than other guilds. Everyone pokes fun at their 5/6/7th alt, but that is time and effort. They are prepared to camp out a character at each mob and their reward for the time invested is the top level endgame content. They are also willing to log-in in force at all hours of the day to kill mobs and do so consistently. You shouldn't hate someone because they have more time to play than you whether you think they are lame for it or not. They put in a LOT of time/effort to be setup for raiding. It's their primary goal when they log in. Any guild could do the same if they are so motivated. Everquest has always been a game that rewards time and effort. I see no difference in this instance.
The way I've seen it over the past year, as have many others, is that this started with TMO and IB locking down pretty much all the raid mobs and the other guilds complained. The GMs intervened and forced IB and TMO to give up numerous spawns but in the process made VP exclusive to them to counter what they were giving up. So here we are almost a year later and now class R wants TMO and IB to give up VP without giving anything up themselves. It doesn't make sense. Class R has the option to kill mobs in VP, but first they must be willing to risk the allotted spawns they were given last year. I don't see how that is not fair. I suspected this might happen as class R became more bloated and guilds began waiting longer and longer for spawns but that is irrelevant.
This is just my own opinion, of course. The logic doesn't seem too awry to me, but I also don't spend as much time worrying about it as some people do.
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